Adventure Games - Windows Players

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I wondered once more deeply on this for what I like to play both games and adventure, while my sister chooses only peaceful species. Later added to its statements of other people think. I emerged from the eyes of quite a clear picture of the players. Those who like adventure games divide into 3 groups.



1. Avoiding commitments - They play purely for pleasure, or kill time. Irregularly, often with large spacing between titles. Do not like to learn the news, all the innovations treat with caution, so stick to one genre, which has already mastered the controls. Do not feel resistance against assisted the guides, or codes, in order to avoid more demanding passage. Also like to use the assistance of others. Components that require skill and acquire certain skills to operate may not be an obstacle to przebrnięcia. Similarly, the death of the game can alienate the representatives of this group to produce. The game is postponed to later and later, to forget. In conclusion avoiding obligations do not like stress, they want the game to draw a non-binding pleasure, and not feel the need popisywania before others. My Windows Blog: How to Windows .



2. Competing thinkers - they like to play with someone alongside, bandy in the transition of production to compare achievements. Being in front of them very motivating, but when I shall be far behind you are forgiven. We appreciate honesty and self-reliance in the game. Are proud of their chosen genre, criticizing the other productions as not needing to think. Consider themselves to be bright and intelligent person, and indeed these are normally. Definitely not like the elements of skill, as it is hard to reconcile them with failure at a given stage. Similarly to the approach of death in games. They are simply a problem with the suppression of failures. Able for a long time and try to master the mindset of some element, but if it fails in one game session hard for them to return to it later. If you want to feel confident tread usually the land which is already well known.



3. Seeking peace - Casual games are like the dynamic, but sometimes you want to relax and calm down. Dine at a computer without poganiania of the game, having to stop the chewing and going back into the middle of the action. Instead, highly value the opportunity to reflect on the quiet mystery of popatrzenia scenery, listen to the dialogues. Nothing they are not pagans, and the title they want to finish before the fair will take for the next. Whilst respecting your time do not have resistance against pograniem games with dłużyznami site and frequent modifications, if at the same time they can do something else. There is nothing to prevent that loved productions requiring mastery, violent games, or those involving high speed, but if you want to just relax decide to adventure.

Revolution of adventure

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Revolution of adventure



Adventure games of the species is certainly a need pomyślunku titles and combining. Is a summary of the paper will stick to the expected results? A paper may need to combine with the tin? These dilemmas put before us the creator of some items of this kind.

Unfortunately, most of today's players is not sufficiently motivated to solve these problems. Since we expect gaming entertainment, relaxation, and for some message that by thinking relax as well as several wyżynając creatures, is not acceptable. Perhaps I'm so - at any rate in the adventure games I play rarely. Recently I found a great Ceville, but I was not about ...

I wanted to write about a certain evolution of adventure games that followed with the development of the Internet. Now that you are very popular variety of flash games, available from your browser, many of these applications enables people to relax for a few minutes. Some include games of skill, other productions logical, and yet others ... just adventure. Of course, one can not speak about a multi-story native of PC'tów, or the enchanting graphics and textures do not know what yet. Adventure in flash very often put before us the task of getting out of a closed room, and the puzzles are all sorts, such as how to open a locked trunk cipher? Where to get the number of digits needed to solve the riddle? (Example from Poco 2 Escape).

In most of this production we see the world from the eyes of the hero, and the move by clicking on the edges of the screen. This solution would certainly not be the most practical, but if you do not have what you like, then steals what is willy-nilly ... Oh, it means you love what you have.

As previously mentioned, exclude graphics flaszowość knocking level of sophistication, however, the producers cleverly circumvent this problem by giving a unique style productions. Some are embracing minimalism (eg Poco2 Escape), while others choose a rather dark style (Submachine 4), and still others prefer something on the borderline comic (Swans). There will be so far from the truth say that it really is outside the imagination of authors, in spite of all the hardware limitations Puppy Name.

As we see, adventure games have evolved, but that does not mean that the old genre, this classic, extinct. On the contrary, is very well and can say that recently experienced resurgence. Remake of Tales of Money Island, Sam & Max, as well as a completely new series of stock from Benoit Sokal only confirm this.

It is sometimes effort brain cells, to make our brains work in high gear. In the Internet age, we have a well enough that we can choose between free and paid entertainment. Some flaszówki be enough for 10 minutes to forget about God's world. Others opt for "normal" adventure. However, both groups of players connected one thing in common - a love for thinking, and this is important.

Adventure Games

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Plotted!



Multiplayer should be deleted from the list of game genres. As anyone who takes care of a parent knows the child's welfare, computer games have a very bad influence on young minds. And if a computer program does not allow the child to the embodiment of the mass murderer or a pervert, that is, a game program certainly is not. Can be either a text editor, or anti-virus program or an English language course. The proposal therefore clear that it contains no pathogen-adventure computer game can not be. What is then? English language course.



At the beginning of the anecdote. One of the first games that came to me to play on your 486, was "Leisure Suit Larry." Of course, the first part. Believe it or not, but that series is addressed to adults, I learned only a few years later, on the occasion of the premiere "Larry 7". Where is the failure? Hence, it enters as (retrieved from the smart-looking and thick dictionary) "OPEN" (the game is manned by typing commands) pale kid I had no idea what the game really is. Every sentence appearing in the game, any form of statement, and even had to painstakingly decipher menus using the dictionary. By contrast, due to the fact that neither the deciphering of the dialogues, or giant pixels on the screen never submitted anything zbereźnego (bar, street, taxi, hotel ... not in the game led to a single ambiguous situation), all members of the household - and I with them the most! - We were convinced that I play in a totally harmless game, at which lysine English.



And clearly, perhaps perverse anecdote, and funny, but in fact consistent with the first paragraph of the text. I was a kid, I did not know English, not in the game never came to any until 18 +. Adventure was a great introduction to learning a foreign language and I guess that many readers survived a similar adventure: perhaps not with "Larry," and "Monkey Island" or "King's Quest."



Knot because of the fact that if such a substance such as Grand Theft Auto criticized for brutality is a hay massacres, so much adventure game - even with the release of an adult nature - forces us to talk and combining. Today the case is simple, because the adventure began Polonize and so relatively early, but once a person knows no English (and a child born in Poland, such a person usually was) unfortunately had to reach for the dictionary. I move my head, instead of hammering the next opponents descend (as it did, but in "Into the Eagle's Nest"). "Larry let me know the base language and you visualize a young man, that somewhere in the world" OPEN DOOR "is to open the door, and" LOOK LEFT "and" LOOK RIGHT "you can do before going to the street.



Over the years that have passed since playing "Larry" (and also the farewell to my beloved 486) have not noticed any differences in the construction of adventure. I'm not talking now about the interface, but that adventure game is still a collection of objects, gathering knowledge and solving puzzles. The same can not be said for other games: "Into the Eagle's Nest was transformed at the end of" Shadow Grounds, "and ścigałki begin to connect with MMO (" Test Driver Unlimited, "" Fuel "). Multiplayer is also probably the only game in which knowledge is so crucial to reaping any joy. English menus shooters can decrypt by trial and error (if you ask preschool children to know the English word most probably answer "Game Over", "New Game", "exit" and possibly "fuck you") and adventure already requires more advanced language skills. Without it not go far and clear, you can defend the fact that in the XXI century Polonization game is nothing extraordinary, but if you want to know the old hiciory - such as "Monkey Island" - is the language / dictionary you sit a bit. Which game will provide many other useful fun?



"The game entertains and teaches" a cheap slogan, but strangely enough, how true in the case here przytaczanego species. There is probably meaningless to dwell longer and only a short sentence napomknę teaching children about logical thinking and skillful matching elements. I draw these great games also as familiarizing the youngest of computer support: if adventure is not one of the absolute of the Sierra (to kill the hero in them could everything you can imagine, and what you think is hard) are rather głupioodporne and child can click on everything you want, even so do not spoil anything.



Sure, there is no rose without thorns. There are a variety of pathogens including adventure games, but let them call themselves exceptions confirming the rule. Because after all, most adventure games is strongly Child-friendly, and it is those that do not contain hostile content should be deleted from the list of games. So do it, what I called at the beginning and what I allow myself to repeat. YOu should go here: Celeb Pics



And probably, I might have to go, but under pressure my fingers a few paragraphs, this time with another case. What about the fate of those bad adventure, those who dare to put in the mouths of heroes such as the curse - those of you who do not have 18 years let zatkają ears - "bitch"? Well, recently I played a couple of great horror. I started with amateur "Okuldeje III" went through "Scratches" and ended in maintained in a similar climate, but now freeware'owym "5 Days a Stranger." Round the middle game I feared so much that I had to bring someone to the przypilnowania me. Solutions "Okuldejów III" (although the name of the conjugate of the Czech town) and "5 Days a Stranger" looking forward once again that with bated breath, and two - goose skin.



It's not that I'm afraid every shade in the game scare me, any change in music, but this is what I owe the greatest przygodówkom shivers. Przygodówkom also owe much laughter.



Now you can comment harshly that captivated you my story, and now make up a bouquet of flowers, but seeks to to tell you that it is perversely the games, which apparently is happening on screen at least (even if some form of it there and back and so is rather zaspaceruje not too far away, we can at any time to talk with it) manage to arouse the greatest and most vivid emotions. "Indiana Jones and the Fate of Atlantis" does not need to bump mapping, dynamic lights, or pixel shadersów to give players feel as rough and full of dangers is an adventure archaeologist. "Scratches" posługiwały not even too many animations, and yet when it came my turn on the light in the room where I felt that something is STRONGLY not so shook like jelly. I knew that none of the monster does not jump out at me suddenly from the darkness, but the staff, who calmly reads the game, perhaps kazałby me reach for the reset button. Adventure show that real emotions - not only fear but also laughter - raises no movement, no light, no claptrap, and the ordinary, the normal work of his dedication to and refine the story and the climate. Just as with books: certainly not once you met with the statement that the book can not scare as video. There is no doubt that the movie monster that moves, but a hundred times more afraid of sleeping in a submarine meiście Ctulhu than wearing a hat in the windy Kruger. Comparison of the games? A much more afraid of the frame than the cellar zombiaka of "Doom 3". I laugh a lot more "Prince and coward" than ... perhaps not even have a comparison among the non-adventure games. Let's say that Tommy Vercetti and Ken Rosenberg.



(A comment "bewitched me your story" and so have probably went out of fashion.)



I have absolutely the last question, intended to clarify what to do with the fate of naughty adventures. This time the account concerning the same name of a species. Suppose you never played "Larry", "Scratches", "Okuldeje III" and in all others, "Sierra" I only associate with the mountains, and for saying to me "point'n'click" I could give in the face. Suddenly I hear the term "adventure game". Saving the thought process that rozegrałby in my head: adventure game - a game where I experience the adventure.



Is there any game in which it is not about survival adventure? Who came up with the name of the species, where it came from? This is misleading, because in every game must go to survive the adventure. Action game, RPG, RTS, all of which are strictly adventure and calling one of the selected species "adventure" is grossly unfair, which protest and please ... I demand that they invented a different name. For its part, I propose that the N-RTSRPGFPSTPS, a non-RTS, RPG, FPS, TPS (the other game species such as flight simulators and chased allow myself to leave because oi so saturated ensure long acronym), but I'm open to suggestions. Mine, and it does not accept, but at least nobody can accuse me, that just complaining.



"A moment, a moment" - cries much of the Americans, where the game of which will be soon, sold in great quantities - "And 'The Sims'? In Simsach, what is at stake to wykreowanemu człowieczkowi adventures too much is not funded and able to lead a quiet life (and what sells quite well). There is also a solitaire and minesweeper, after all! In them it is not about survival adventure "And what I said? I said I improve sunglasses, smile indulgently and repeat the deadly serious expression: the problem does not exist, because those games where it comes to moving objects or combing unicorns (fans of "Sims" forgive me) as a "game" can not be named because as I mentioned at the beginning of this article, these programs may be antywirusami, word processing, or English courses .* Games destroy the psyche of the poor children and make the Good Parents can not squeeze them dobranocek.



To sum up the matter naughty adventures: game until recently called "przygodowymi" distant cousins are English courses (such as "Monkey Island", "Simon the Sorcerer"), which, although similar to those games (and once known as), in spite of everything they do not are. Are the n-RTSRPGFPSTPS s, which is the worst possible game species. Not only that their formation is not required from developers any capacity - either because the bump-mapping, or T & L or pixel shadersów is not here! - And the game can do so not knowing any programming languages to the deviant / Satanist / loafer, that's their power to incite emotions - obviously negative - in children is much stronger than the likes of GTA games. For this, all games in this genre urge to read books that scare / illustrate the violence far worse than the movie, because I require to work in the imagination. n-s RTSRPGFPSTPS should never burn at the stake and replace the English courses, for which I would urge marudzenie ending.



Ironizował Citizen J



* - The brutality of Minesweeper is a topic for a separate article, so please do not disperse and hide indignation.